Since the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. But 1978 was also important because it was the year of release for Will Eisner's A Contract with God, and Other Stories, generally credited as the first long-form comic book to label itself a graphic novel. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing such hugely successful films as X-Men (2000) and Spider-Man (2002). Meanwhile, the genre of the graphic novel has greatly evolved as a form-especially through the works of people like Frank Miller and Alan Moore-taking comics in dramatically new and different directions, generally darker and more serious than conventional comics. Graphic novels have also formed the basis for less visually spectacular, but intelligent and thoughtful films such as Ghost World (2001) and American Splendor (2002). Booker surveys this important development in film history, tracking the movement to a more mature style in comics, and then a more mature style in films about comics. He focuses on detailed discussions of 15 major films or franchises, but also considers the general impact of graphic novels on the style and content of American film in general.
The Batman franchise, especially in the 1989 film and in 2005's Batman Begins, has provided adaptations of a classic comic-book motif inflected through the Dark Knight graphic novels of Frank Miller. The marriage of new film technology and the development of the genre of the graphic novel has produced a number of important innovations in film, including such breakthrough efforts in visual art as The Crow (1994), and Sin City (2005). Films such as Road to Perdition (2002) and A History of Violence (2005) have provided interesting adaptations of noirish graphic novels that rely somewhat less on visual style to achieve their effects.
Show moreSince the first Superman film came to the screen in 1978, films adapted from comics have become increasingly important as a film form. But 1978 was also important because it was the year of release for Will Eisner's A Contract with God, and Other Stories, generally credited as the first long-form comic book to label itself a graphic novel. Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing such hugely successful films as X-Men (2000) and Spider-Man (2002). Meanwhile, the genre of the graphic novel has greatly evolved as a form-especially through the works of people like Frank Miller and Alan Moore-taking comics in dramatically new and different directions, generally darker and more serious than conventional comics. Graphic novels have also formed the basis for less visually spectacular, but intelligent and thoughtful films such as Ghost World (2001) and American Splendor (2002). Booker surveys this important development in film history, tracking the movement to a more mature style in comics, and then a more mature style in films about comics. He focuses on detailed discussions of 15 major films or franchises, but also considers the general impact of graphic novels on the style and content of American film in general.
The Batman franchise, especially in the 1989 film and in 2005's Batman Begins, has provided adaptations of a classic comic-book motif inflected through the Dark Knight graphic novels of Frank Miller. The marriage of new film technology and the development of the genre of the graphic novel has produced a number of important innovations in film, including such breakthrough efforts in visual art as The Crow (1994), and Sin City (2005). Films such as Road to Perdition (2002) and A History of Violence (2005) have provided interesting adaptations of noirish graphic novels that rely somewhat less on visual style to achieve their effects.
Show moreProvides a historical survey of films based on graphic novels and comic books, focusing on 15 innovative films and film franchises that have been crucial to the development of this wildly popular film genre.
M. Keith Booker is Professor of English at the University of Arkansas. He is the author of numerous articles and books on modern literature, literary theory, television, and film including Monsters, Mushroom Clouds, and the Cold War (2001), Strange TV: Innovative Television Series from The Twilight Zone to The X-Files (2002), Science Fiction Television (2004), Alternate Americas: Science Fiction Film and American Culture (2006), Drawn to Television: Prime-Time Animation from The Flintstones to Family Guy (2006), From Box Office to Ballot Box: The American Political Film (2007), and Postmodern Hollywood (2007).
This entertaining study of the interactions between various media
starts with Superman: The Movie (1978) and concludes with such
recent work as 300, Spider-Man 3, Ghost Rider, and Fantastic Four:
Rise of the Silver Surfer. Booker has a broad knowledge of his
field. In 15 chapters he touches on some very interesting
work--e.g., the Batman films, Ghost World, Road to Perdition,
American Splendor, Sin City--analyzing many films in depth and
mentioning others in his lengthy introduction. Many scholars have
commented on some of these films, but this reviewer cannot think of
anyone else who deals with them in such detail. For example, Booker
may be the first critic to note that Howard the Duck (1986)--a film
that became a synonym for failure--actually made a small profit
when the international receipts were counted in. Even readers with
a preference for highly developed characters in meaningful historic
plot situations will acknowledge Booker's expertise. One cannot
help but note the impact on popular culture of the films he reels
off. Recommended. All readers, all levels.
*Choice*
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