Warehouse Stock Clearance Sale

Grab a bargain today!


The Art and Business of Game Design
By

Rating

Product Description
Product Details

Table of Contents

PART I: DESIGN Chapter 1: Getting to 'Yes' Chapter 2: Principles of Game Design Chapter 3: Genre-Specific Game Design Issues Chapter 4: Storytelling Chapter 5: Level DesignChapter 6: Designing the PuzzleChapter 7: Franchises, Brands, and LicensePART II: TEAMS Chapter 8: The Development TeamChapter 9: External Resources PART III: DEVELOPMENTChapter 10: Project Lifecycle and Documents Chapter 11: Managing Development PART IV: THE BUSINESS Chapter 12: The BusinessChapter 13: Breaking InPART V: CONCLUSION Chapter 14: The Hero's Journey Appendix - Resources Glossary Index

About the Author

Bob Bates began his game writing career at Infocom in 1985. Since then he has written, co-designed, or produced over 25 games that have garnered more than 30 industry awards. The most notable of those awards is the CGW 1993 Adventure Game of the Year Award for Eric the Unready.

Ask a Question About this Product More...
 
This title is unavailable for purchase as none of our regular suppliers have stock available. If you are the publisher, author or distributor for this item, please visit this link.

Back to top