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Dungeons and Dragons 4th ­Edition For Dummies

Rating
2 Ratings |
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Format
Paperback, 456 pages
Published
United Kingdom, 1 July 2008

Explore the fantasy world of D&D(r) and delve into dungeons, slay monsters, and gain treasure!

If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. * D&D terminology -- understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean * Roll the dice -- add modifiers and see if you rolled the d20 high enough to beat the challenge * Minding your manners -- know D&D etiquette so you'll be welcome in any adventure * Character building -- select your character's race and class, and choose the best powers, skills, feats, and gear * Roleplaying -- give your character a background and personality quirks * Combat -- use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find: * Everything a new player needs to get started playing D&D * Details on four fantasy races and four iconic classes * Explanations of every number and statistic on the character sheet * The best magic items and equipment for characters of all classes * Advice on roleplaying and teamwork * A ready-to-use adventure to get you started as a Dungeon Master * A ready-to-use battle grid with character and monster markers


Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

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Product Description

Explore the fantasy world of D&D(r) and delve into dungeons, slay monsters, and gain treasure!

If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. * D&D terminology -- understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean * Roll the dice -- add modifiers and see if you rolled the d20 high enough to beat the challenge * Minding your manners -- know D&D etiquette so you'll be welcome in any adventure * Character building -- select your character's race and class, and choose the best powers, skills, feats, and gear * Roleplaying -- give your character a background and personality quirks * Combat -- use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find: * Everything a new player needs to get started playing D&D * Details on four fantasy races and four iconic classes * Explanations of every number and statistic on the character sheet * The best magic items and equipment for characters of all classes * Advice on roleplaying and teamwork * A ready-to-use adventure to get you started as a Dungeon Master * A ready-to-use battle grid with character and monster markers


Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

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Product Details
EAN
9780470292907
ISBN
0470292903
Other Information
illustrations
Dimensions
18.8 x 2.3 x 23.6 centimetres (0.82 kg)

Table of Contents

Foreward xxiii

Introduction 1

Part I: D&D Crash Course 7

Chapter 1: Preparing for Adventure 9

Chapter 2: Your First Character 21

Chapter 3: Starting Out as a Fighter 31

Chapter 4: Starting Out as a Rogue 41

Chapter 5: Starting Out as a Wizard 51

Chapter 6: Starting Out as a Cleric 61

Chapter 7: Playing the Game 71

Chapter 8: Practice Session 91

Chapter 9: Finding a D&D Game to Join 99

Part II: Building a D&D Character 109

Chapter 10: Defining Your Character 111

Chapter 11: Choosing a Class 127

Chapter 12: Picking a Race 143

Chapter 13: Figuring Out Your Character?s Ability Scores 151

Chapter 14: Choosing Powers 159

Chapter 15: Selecting Feats 185

Chapter 16: Picking Skills 199

Chapter 17: Choosing Armor, Weapons, and Gear 209

Chapter 18: Advancing Your Character 223

Part III: Playing Your Best Game 229

Chapter 19: Handling Yourself in a Fight 231

Chapter 20: Making the Most of Magic 251

Chapter 21: Roleplaying and Working Together 275

Chapter 22: Character Building for Experts 291

Part IV: The Art of Dungeon Mastering 301

Chapter 23: Running the Game 303

Chapter 24: Building a Dungeon 323

Chapter 25: Keeping Your Players Happy 345

Part V: The Part of Tens 355

Chapter 26: The Ten Best Fighter Powers 357

Chapter 27: The Ten Best Rogue Powers 363

Chapter 28: The Ten Best Wizard Powers 369

Chapter 29: The Ten Best Cleric Powers 373

Chapter 30: The Ten Best Low-Level Monsters 377

Chapter 31: The Ten Best Mid-Level Monsters 383

Chapter 32: The Ten Best High-Level Monsters 389

Chapter 33: The Ten Best D&D Novels 393

Appendix A: Glossary 397

Index 411

About the Author

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

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3.5 out of 5 | From 2 Customer Ratings

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By on January 13, 2010
Its not a complete replacement for the Dungeons and Dragons core books it makes playing the game easier an quicker to grasp. The writing can be a little excessive but still is understandable after a few readings (like many other Dummies books). Really the only thing I would like more of the book is a larger monster index. Perfect for quick in-game reference because of the large index. I would recommend this to a new player who isn't prepared to fork out more than $100 for the core books
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By on January 6, 2010
I learnt so much from this book in just one sitting. It’s probably not the best book to keep you engaged word for word (what self help book can truly manage that?) But gives you enough guidance to progress better than if you hadn’t read it at all. Highly recommended for self help book lovers! I have several of these books. The health and wellbeing ones are pretty useful. But the technological ones about computer softwares and programmes are hard to read through and make sense of it all.
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